

#SKATE IT WII LOCATIONS SERIES#
The FlickIt control scheme enables you to control all your actions on the board with simple tilts and flicks of the Wii Remote, allowing you to quickly string together trick combinations as you skate around the concrete jungle of San Vanelona and a series of real-world locations perfectly set up for the savvy skater. Using either the Wii Remote alone or in conjunction with the Wii Balance Board, Skate It taps into the heart and soul of the high-impact pastime by letting you control the action on the streets with simple and intuitive movements. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.Hit the streets and sample skateboarding in an entirely new way with Skate It for Wii.

Sorry about that.īut so far we've not found a way to streamline our review output - there's basically too much of it. With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub.

and in many ways Skate on Wii is the pinnacle of the flick it control system many hard core gamers so praised on 360 and PS3.įamily Video Game Age Ratings | Home | About | Radio shows | Columnists | Competitions | Contact
#SKATE IT WII LOCATIONS FULL#
But this system is more problematic in a full game environment that demands quick response times.Įxperts may berate the game for loosing graphical fidelity and the open world, but this is more than made up for by the gesture controls. Intermediate players may want to opt for the balance board - particularly if they have enjoyed Wii-Fit.

Our kids have played this and Skate 360 and it is the Wii version they prefer. This is a great game for who.Įven very young players can control the game with the Wii-mote. As said above, the Wii-mote will get you going quicker and is in many ways just as much fun.įrom there the game can be played in short sessions, although the instinctive nature of the controls and the memorization required to hit tricks in certain spots makes it more suited to sessions of over an hour. If you are using the balance board you need to set aside a good evening - and be willing to work through some frustrations and short comings - before you can really get on with playing the game. This is up there with Family Ski Wii for ease of controls. It was great to see out three year old pick up the controller and instinctively get around the game. However, they are more likely to persevere with the Wii-mote gesture scheme as this yields quick results and is less problematic.Here, players of pretty much any age and ability can steer and perform tricks. Players are attracted to Skate It because of the novelty of the balance board controls. So what experience should I play this game for. Apart from this though the action is fast and slick with a real sense of tiny-skate-wheels on tarmac. It also limits play to separate arenas rather than a unified game world. The game as a whole is less graphically impressive than Skate 360, and removes the other people from the game world to keep the action running smoothly. The flick-it controls make most sense here, where different gestures are closely related to the real world activity. Tilt it left or right to steer and back or forward to manual. The controller essentially represents a miniature skateboard. You can also control the game with the Wii-mote. Once you have taught yourself not to actually leave the board when you jump, and spent enough time to get in tune with the unusual interaction playing with the balance board can be really rewarding. The peripheral's insistence that you are not allowed to jump is counter intuitive at first and the general control can be very frustrating. You can use the balance board (positioned sideways - skater style) to control both steering around the world and pulling of various tricks. In addition to the novelty of the focus on the skateboard rather than the skater (as reflected by the camera angle), Skate It on Wii adds a couple of unique control scheme. But why is it any better than the others. Popular sports games are often released on an annual basis, each year the game receives new player rosters and game improvements. Depending on the sport, these will either have an action or strategy focus. Sports games recreate a wide variety of real life competitive activities. This makes it an ideal fit for the Wii's various motion controllers - whether balance board from Wii-Fit or the standard Wii-mote. Skate It is the Wii version of the new skateboarding franchise famous for it's low slung camera and gesture controls. Other GamePeople columnists have reviewed this from their perspective - huh?: Teen Gamer (DS)
